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#SUPER MARIO BROS 2 EMULATOR MAC SERIES#
2 was rereleased as part of Japan's Famicom Mini series for the Game Boy Advance as Famicom Mini vol. The only way to see it without hacks is to glitch Mario's position to the furthest right side of the screen, then take damage, which causes the screen to scroll to the right and give the player a glimpse of the Koopa as it falls into oblivion. It's normally impossible to see this enemy in-game, as by the time the player reaches the screen in question, it's already fallen into the pit. In 3-1, a Red Koopa Troopa is placed directly above a pit. ground tile, actually appears in every screenshot in the game's manual, suggesting that it was changed very late in development. The last tile, a more natural-looking variation of the original Super Mario Bros. Two unused ground tiles and a cactus can be found at the very end of the SM2CHAR1 graphics file.
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Deluxe did not have the unique graphics of the original release, unique stats for Mario and Luigi, or anything normally accessible past 8-4, and non-Japanese gamers did not get to play the original unaltered game until it was released internationally on the Wii Virtual Console. The unlockable version included with Super Mario Bros. but overall, it's essentially the same game.ĭue primarily to its extreme difficulty and similarity to its predecessor, overseas players wouldn't get the chance to play the game until the release of Super Mario All-Stars, albeit in a remade form. The expanded space provided by the disk format allowed for longer and more complex levels, several new gimmicks, and a total of 13 worlds. Released in EU: April 14, 2007 (Virtual Console) Released in US: May 1, 2007 (Virtual Console) Also known as: Super Mario Bros.: The Lost Levels (US/EU)